![]() ![]() Add debug console function to list UI windows: ui_listwindows.Fix #5418 Do not regenerate existing, unhired pilots each month.Fix #5512 Missing mail headers for certain research notifications.Fix segfault on determining reactionfire mode when soldier has no weapon Debian #861979.Fix #5660 Multiplayer screen crashes on a missing UI component.Allow to jump to the previous visible enemy via RMB and to cycle visible enemies with the mousewheel.Removed unused UI1 style Base summary screen.#5522 Show base names as tooltip on the baselayouts. ![]() Add input validation on savegame filename and title.Make sure that error popup isn't closed automatically on loadgame errors.Fix #5236 previously built SAM site description show in base facilities UI.#5658 Request confirmation on destructive savegame actions.Fix skill panel position on recruit soldier window.In total, 11 commits were made in the UFO:AI repository in April. Silence expansion-to-defined GCC warnings.Change CodeBlocks Compiler to mingw-w64-i686.Update Code::Blocks projects to use SDL2.Fix order of linking Zlib in CodeBlock projects.Add libcairo to UFORadiant LDFlags in CodeBlocks project.Add MinGW-W64 compiler definitions for CodeBlocks.Eliminate deprecated GDK function/macro calls.Eliminate deprecated GTK function/macro calls.If you'd like to give it a try, check out our Compile_for_Windows atricle. The winner became an MSYS2 + Code::Blocks combination as that looks to be the easiest way to set up an up-to-date environment even for less experienced people. So half the month was spent on evaluating new compilation methods for Windows users. This is a long and tough journey, help is welcome!Īt a point I successfully broke the compilation on Windows - simply because our Code::Blocks bundle contains way too old Gtk library. They also appear to be highly intelligent.Continued working on UFORadiant in April. Their eyes are black, and they have two sets of sharp teeth. The heads are shaped in triangles, which resembles their Tripods. The aliens themselves have two minute arms hanging to their chest, two long, skinny arms with three fingers on each hand, and one leg. Also, instead of attacking first with just a heat ray, they use a tripod. One more difference, is that instead of coming in Cylinders, they come inside of the lightning. The tripods lacked black smoke in this adaptation, however). Still, the story has vast similarities with the other adaptations, and the tripods have some of the same powers as the original ( Heat Ray (which can also zap any living thing into dust in this adaptation, Red Weed Planters, Tentacles, and Prison Chambers for abducted humans. However, in this adaptation the only machine they brought was the Fighting Machine known as the Tripod. He changed the aliens' homeplanet to an unknown location, and mentioned in the movie's trailer, the aliens had been planning the invasion of Earth for millions and millions of years, which could mean the planet is in another remote Solar System located somewere in the Milky way, which is a long way from Earth.Īlso, in the original story, the Martians had many devices to attack mankind, such as the Flying-Machine, The Fighting Machine, and The Handling-Machine. Steven Spielberg made this change because of recent NASA missions to Mars, proving that their was no signs of large life on Mars (that does not mean there is none, in light of the recent discovery of water on the planet's surface). They are from an unknown planet, and nothing is known about how it looks like or where it is located. Usually, in the War of the Worlds tales, Aliens from Mars take invade Earth, but in the 2005 remake, the aliens are not from Mars. Their appearance is vastly similar to the Tripods they brought to invade Earth. The Aliens were the invaders who attacked Earth in Steven Spielberg's War of the Worlds.
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